![]() # This script requires Yanfly Engine Ace - Ace Battle Engine v1.00 and the # script must be placed under Ace Battle Engine in the script listing. It is highly unlikely that # it will run with RPG Maker VX without adjusting. Note that # using the tag will bypass the requirement for needing to defeat # an enemy once if that setting is enabled. These gauges appear whenever the # enemy is targeted for battle or whenever the enemy takes HP damage. # Hides/shows HP gauge for enemies in battle. # Changes the colour of the enemy HP HP gauge to x where x is the text colour # used from the "Window" skin image under Graphics\System. # - # Changes the colour of the enemy HP back gauge to x where x is the text colour # used from the "Window" skin image under Graphics\System. # - # Enemy Notetags - These notetags go in the enemy notebox in the database. # Included in v1.01 is the option to require the player having slain an enemy # once before enemies of that type will show their HP gauge. The HP gauges will actually slide downward or # upward as the enemies take damage. # 2011.12.06 - Started Script and Finished. # 2011.12.10 - Bug Fixed: HP bars no longer appear when dead and an AoE skill # has been selected. # 2011.12.26 - Bug Fixed: HP bars were not depleting. ![]() # - Bug Fixed: HP bars didn't disappear after a heal. # 2012.01.04 - Compatibility Update: Area of Effect # 2011.12.28 - Efficiency update. # 2012.02.01 - Bug Fixed: Back and front of gauge randomly don't appear. ![]() ![]() #= # ▼ Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars v1.10 # - Last Updated: 2012.02.10 # - Level: Easy, Normal # - Requires: YEA - Ace Battle Engine v1.00 . ![]()
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